How to build TyGL

This is a follow-up blog post of our announcement of TyGL - the 2D-accelerated GPU rendering port of WebKit.

We have been received lots of feedback about TyGL and we would like to thank you for all questions, suggestions and comments. As we promised lets get into some technical details.

Announcing the TyGL-WebKit port to accelerate 2D web rendering with GPU

We are proud to announce the TyGL port (link: http://github.com/szeged/TyGL) on the top of EFL-WebKit. TyGL (pronounced as tigel) is part of WebKit and provides 2D-accelerated GPU rendering on embedded systems. The engine is purely GPU based. It has been developed on and tested against ARM-Mali GPU, but it is designed to work on any GPU conforming to OpenGL ES 2.0 or higher.

The GPU involvement on future graphics is inevitable considering the pixel growth rate of displays, but harnessing the GPU power requires a different approach than CPU-based optimizations.

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